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	<title>flagrantdisregard &#187; games &amp; toys</title>
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	<link>http://flagrantdisregard.com</link>
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		<title>You are likely to be eaten by a grue</title>
		<link>http://flagrantdisregard.com/you-are-likely-to-be-eaten-by-a-grue/</link>
		<comments>http://flagrantdisregard.com/you-are-likely-to-be-eaten-by-a-grue/#comments</comments>
		<pubDate>Sun, 31 Jul 2011 06:40:15 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[games & toys]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[404]]></category>
		<category><![CDATA[grue]]></category>
		<category><![CDATA[zork]]></category>

		<guid isPermaLink="false">http://flagrantdisregard.com/?p=2986</guid>
		<description><![CDATA[I loved playing Zork. And there&#8217;s always been a special place in my heart for grues. So naturally I made my 404 page into a text adventure toy with grues. Give it a try. Do I win the prize for geekiest 404 page ever? It&#8217;s Javascript. It understands a handful of verbs and nouns (and one [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-2989" title="Grue" src="http://flagrantdisregard.com/wp-content/uploads/2011/07/grue.png" alt="" width="122" height="132" />I loved playing <a href="http://en.wikipedia.org/wiki/Zork">Zork</a>. And there&#8217;s always been a special place in my heart for <a href="http://en.wikipedia.org/wiki/Grue_(monster)">grues</a>. So naturally I made my 404 page into a text adventure toy with grues. <a href="http://flagrantdisregard.com/page-that-does-not-exist">Give it a try.</a> Do I win the prize for geekiest 404 page ever?</p>
<p>It&#8217;s Javascript. It understands a handful of verbs and nouns (and one magic word) but it isn&#8217;t a real Z-machine interpreter by a long stretch. Coding it reminded me of creating my first text adventure game in BASIC on an Apple II.</p>
<p>About 1/3rd of the Javascript is used to animate the grue. I wrote it so that I could instantiate multiple grues on the page but ended up with just one because I couldn&#8217;t be bothered to solve the problem of grues overlapping. I drew the grue&#8212;quite proud of that, actually. Turned out nicely. I was inspired by &#8220;G&#8221; from <a href="http://www.headinjurytheater.com/abcgeek.htm">The Geek ABCs (headinjurytheater.com)</a>&#8212;a very lovely grue.</p>
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		<item>
		<title>The more things change&#8230;</title>
		<link>http://flagrantdisregard.com/the-more-things-change/</link>
		<comments>http://flagrantdisregard.com/the-more-things-change/#comments</comments>
		<pubDate>Mon, 17 May 2010 19:34:12 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[games & toys]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[c64]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[phone]]></category>
		<category><![CDATA[traffic]]></category>

		<guid isPermaLink="false">http://flagrantdisregard.com/?p=2083</guid>
		<description><![CDATA[I used to play a game called Traffic on my Commodore 64, 1984-ish (photos from C64 Wiki). I loved that game. Played it for hours and hours. You controlled traffic by changing the signal lights. If too many cars queued up at an intersection, the game would end. Otherwise you just tried to see how [...]]]></description>
			<content:encoded><![CDATA[<p>I used to play a game called Traffic on my Commodore 64, 1984-ish (photos from <a href="http://www.c64-wiki.de/index.php/Traffic)">C64 Wiki</a>). I loved that game. Played it for hours and hours. You controlled traffic by changing the signal lights. If too many cars queued up at an intersection, the game would end. Otherwise you just tried to see how long you could play. It might have been the first city simulation style game I ever played&#8212;Sim City wouldn&#8217;t be released until 1989.</p>
<p><img class="aligncenter size-full wp-image-2085" title="Traffic C64 gameplay" src="http://flagrantdisregard.com/wp-content/uploads/2010/05/traffic.gif" alt="" width="320" height="200" /></p>
<p><img class="aligncenter size-full wp-image-2084" title="Traffic C64 high scores" src="http://flagrantdisregard.com/wp-content/uploads/2010/05/traffic_highscore.jpg" alt="" width="320" height="200" /></p>
<p>And here&#8217;s a game called <a href="http://autotrafego.speknid.com/">AutoTrafego</a> that I just downloaded for my phone:</p>
<p><a href="http://autotrafego.speknid.com/"><img class="aligncenter size-full wp-image-2086" title="AutoTrafego" src="http://flagrantdisregard.com/wp-content/uploads/2010/05/autotrafego.jpg" alt="" width="320" height="480" /></a></p>
<p>Exactly the same game. Arguably a little prettier. Also, my Commodore 64 screen could display 320&#215;200 pixels in 16 colors. My phone can display 320&#215;480 pixels in 65,536 colors.</p>
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		<title>Play DeepLeap: The Fast-Paced Time-Wasting Word Game</title>
		<link>http://flagrantdisregard.com/play-deepleap/</link>
		<comments>http://flagrantdisregard.com/play-deepleap/#comments</comments>
		<pubDate>Sat, 11 Apr 2009 18:31:26 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[games & toys]]></category>
		<category><![CDATA[english]]></category>
		<category><![CDATA[vocabulary]]></category>
		<category><![CDATA[words]]></category>

		<guid isPermaLink="false">http://flagrantdisregard.com/?p=1938</guid>
		<description><![CDATA[Play DeepLeap. Addictive, though, I warn you.]]></description>
			<content:encoded><![CDATA[<p><a href="http://deepleap.org/"><img src="http://flagrantdisregard.com/wp-content/uploads/2009/04/deepleap.jpg" alt="deepleap.org" title="deepleap.org" width="500" height="357" class="alignnone size-full wp-image-1939" /></a></p>
<p><a href="http://deepleap.org/">Play DeepLeap.</a> Addictive, though, I warn you.</p>
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		<title>Review: Wii Music</title>
		<link>http://flagrantdisregard.com/review-wii-music/</link>
		<comments>http://flagrantdisregard.com/review-wii-music/#comments</comments>
		<pubDate>Thu, 15 Jan 2009 18:31:44 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[games & toys]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[shaun white]]></category>
		<category><![CDATA[snowboarding]]></category>
		<category><![CDATA[songsmith]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[wii music]]></category>

		<guid isPermaLink="false">http://flagrantdisregard.com/?p=1791</guid>
		<description><![CDATA[Every December my family likes to put a tree inside the house, hang glittery stuff on it, and exchange gifts. I know, weird, right? So I put two things on my list my kids would have no trouble getting for me: Wii Music and Shaun White Snowboarding: Road Trip. Road Trip is a lot of [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-1795" title="Wii Music" src="http://flagrantdisregard.com/wp-content/uploads/2009/01/wii_music.jpg" alt="Wii Music" width="280" height="280" />Every December my family likes to put a tree inside the house, hang glittery stuff on it, and exchange gifts. I know, weird, right? So I put two things on my list my kids would have no trouble getting for me: <a href="http://www.amazon.com/Wii-Music-Nintendo/dp/B001DO3NEW">Wii Music</a> and <a href="http://www.amazon.com/Shaun-White-Snowboarding-Road-Nintendo-Wii/dp/B001B1W3KM/">Shaun White Snowboarding: Road Trip</a>.</p>
<p><em>Road Trip</em> is a lot of fun, especially with the balance board. (No, it&#8217;s very little like the <em>real thing.</em>)</p>
<p><em>Wii Music</em> is more complicated to analyze. The immediate comparison that springs to mind is that of <em>Rock Band</em> or <em>Guitar Hero </em>(RB/GH). But this is not those games. In fact, despite the Wii&#8217;s reputation as a casual gaming platform, I consider RB/GH to be much more conducive to pick-up-and-play casual gameplay than <em>Wii Music.</em></p>
<p>Although they are both rhythm games, <em>Wii Music</em>&#8216;s primary focus is on <em>arrangement</em> while RB/GH are focused on the physical aspects of performance (rhythm, dexterity, speed). This makes them completely different games. It also means that <em>Wii Music</em> takes a little longer to get into and that you need to spend a lot of time with it to get the most out of it.</p>
<p>I finally had an opportunity to explore the game by myself for a few hours. The game has several modes but the one I had the most fun with was Custom Jam. In this mode, you put together a six piece band to play a custom arrangement of one of the built-in tracks. By default, all six parts are pre-selected and you can click on one of them and play along (up to four people can play together in this mode).</p>
<p>But you can also remove the computer players and play all six parts yourself. The way that works is you remove all of the computer parts then choose a part and play it. Then choose a second part and play that. The part you played first will then play back with you. And so on. I spent a good hour trying to perfect a string quartet version of Daydream Believer. It sounded nothing like the original pop version.</p>
<p>You can adjust the tempo and choose from dozens of instruments for each part. Beyond that, there are a bunch of ways to affect the actual performance. For one, you don&#8217;t have to play the suggested notes. You can play any number of notes in between the suggested notes and even skip notes you don&#8217;t want to play. This combined with the right instruments allows you to change the style of any song from rock to blues to country&#8230; anything you can imagine.</p>
<p>And every instrument allows you to customize the way it sounds in real-time during the performance. Moving the bow on the violion faster or slower changes the volume. And you can control whether you mute the strings or let them ring out. On my arrangement, I let the last note fade and then brought it back in to an abrupt stop for a nice finish. With guitars you can play chords, single notes, bend and mute strings, and hold notes. Pianos can be played strongly or softly. And so on.</p>
<p><em>Wii Music</em> is much more like learning to play an actual instrument (only easier) than RB/GH. And, in general, I&#8217;m a big fan of anything that allows people to discover and share their latent creativity (like <a href="http://research.microsoft.com/en-us/um/redmond/projects/songsmith/">Microsoft Songsmith</a>). In addition, it contains lessons that teach the basics of music theory: timing, rhythm, melody, harmony, etc; and some fun music mini-games. I can see this being a good introduction to music for children or even augmentation for anybody learning to play a traditional instrument.</p>
<p>The greatest weakness is the music selection. The early unlockable songs are neither fun nor challenging. The argument, I suppose, is that it makes the learning curve very gradual. But I think it&#8217;s <em>too</em> gradual, even for a six year old. <em>Twinkle, Twinkle Little Star</em> just feels a bit silly to play. Once you&#8217;re beyond those, there are 48 tracks in the game ranging from classical, to children&#8217;s, to Nintendo game tunes. I hope that Nintendo plans on releasing add-on music packs that contain more popular licensed music. I&#8217;d enjoy <em>Wii Music</em> much more if I could play a custom arrangement of a song from a band like The New Pornographers or Talking Heads.</p>
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		<item>
		<title>Nintendo rocks</title>
		<link>http://flagrantdisregard.com/nintendo-rocks/</link>
		<comments>http://flagrantdisregard.com/nintendo-rocks/#comments</comments>
		<pubDate>Fri, 30 May 2008 17:02:40 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[games & toys]]></category>
		<category><![CDATA[customer service]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://flagrantdisregard.com/?p=987</guid>
		<description><![CDATA[My Mario Kart Wii game disc stopped working last Saturday. After inspecting it I found several tell-tale scratches and dents in it. As if it had been put face down on a gritty surface and someone dropped a ton of bricks on it. So I called up Nintendo and told them what happened and they [...]]]></description>
			<content:encoded><![CDATA[<p>My Mario Kart Wii game disc stopped working last Saturday. After inspecting it I found several tell-tale scratches and dents in it. As if it had been put face down on a gritty surface and <em>someone </em>dropped a ton of bricks on it. So I called up Nintendo and told them what happened and they said it would cost $25 for a replacement disc + tax + $7 for shipping. They made the process very easy, they emailed me instructions for printing a FedEx label, and I sent it in, satisfied that I would be saving about $15 vs. buying a whole new copy for a problem that was clearly my fault.</p>
<p>I received the replacement disc two days later (I live close to a Nintendo facility) along with this letter which speaks for itself:</p>
<p style="text-align: center;"><img class="alignnone size-full wp-image-988 aligncenter" title="nintendo_repair" src="http://flagrantdisregard.com/wp-content/uploads/2008/05/nintendo_repair.jpg" alt="" width="500" height="461" /></p>
<p style="text-align: left;">Thanks, Nintendo!</p>
<p style="text-align: left;">[<em>Transcribed letter:</em> Thank you for sending your Nintendo components to us for repair. We have thoroughly inspected and tested your Nintendo components. The damaged components were either repaired or exchanged at no charge. Please be aware that the physical damage that occurred to your system is typically not covered under the product warranty. However, we have made an exception this time and repaired it at no charge. Future problems of this nature will require a standard repair charge. If you have questions regarding your repair, please contact our Consumer Service Department at 1-800-255-3700. Representatives are available 6 a.m. to 7 p.m. Pacific time, seven days a week. Thank you for your time! Nintendo of America Inc. Technical Services Department]</p>
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		<title>The internet, advertising, and young minds</title>
		<link>http://flagrantdisregard.com/the-internet-advertising-and-young-minds/</link>
		<comments>http://flagrantdisregard.com/the-internet-advertising-and-young-minds/#comments</comments>
		<pubDate>Fri, 09 May 2008 17:26:46 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[games & toys]]></category>
		<category><![CDATA[advertising]]></category>
		<category><![CDATA[branding]]></category>
		<category><![CDATA[club penguin]]></category>
		<category><![CDATA[essays]]></category>
		<category><![CDATA[internet]]></category>
		<category><![CDATA[kids]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[social networking]]></category>
		<category><![CDATA[television]]></category>
		<category><![CDATA[webkinz]]></category>

		<guid isPermaLink="false">http://flagrantdisregard.com/?p=978</guid>
		<description><![CDATA[If you&#8217;ve been noticing an increase in the number of smudgy fingerprints on your computer screen, it may be because your young children are spending more time online. With new services coming from companies like Lego and Disney that are aimed right at them, it might be wise to keep some glass cleaner nearby. &#8212; [...]]]></description>
			<content:encoded><![CDATA[<div class="sidebar"><em>If you&#8217;ve been noticing an increase in the number of smudgy fingerprints on your computer screen, it may be because your young children are spending more time online. With new services coming from companies like Lego and Disney that are aimed right at them, it might be wise to keep some glass cleaner nearby.</em> &#8212; <a href="http://www.nytimes.com/2008/05/08/technology/personaltech/08basics.html">When Web Time Is Playtime (NYT)</a></div>
<p>My kids have suddenly entered the world of online social networking and competitive gaming via Webkinz and Club Penguin. And for me, that comes with a whole new set of challenges and opportunities that I never knew I signed up for when I became a parent.</p>
<p>In the late 20th century, circa 1980<sup class='footnote'><a href='#fn-978-1' id='fnref-978-1' onclick='return fdfootnote_show(978)'>1</a></sup>, I played with cardboard boxes and threw rocks. My world was as big as my street. Now kids want hand-held communication devices with internet access. They think nothing of routine communication with people in other countries.<sup class='footnote'><a href='#fn-978-2' id='fnref-978-2' onclick='return fdfootnote_show(978)'>2</a></sup></p>
<p>Half the kids in my daughter&#8217;s second grade class already have cell phones. To my eight-year-old self that would have seemed like magic. Watching them do the stuff they&#8217;re taking for granted forces me to think of what I was doing when I was eight. But in contrast to what my kids tell me when <em>they&#8217;re</em> bored, in 1980 there <em>really was nothing to do.</em><sup class='footnote'><a href='#fn-978-3' id='fnref-978-3' onclick='return fdfootnote_show(978)'>3</a></sup></p>
<p>I&#8217;m a member of the first generation raised with a personal computer in the house, the age of the microprocessor. And my kids are part of the first wired generation, raised with constant and ubiquitous online access. They are already doing stuff with computers that I didn&#8217;t (couldn&#8217;t) do until college. I like to think (naively perhaps) that my science-based education and being raised with computers during a period of increasing technological change has made my mind bendy enough to adapt.</p>
<p>I&#8217;m somewhat unusual as well in that I know not only how to program computers, I also understand how they work at a very low level.<sup class='footnote'><a href='#fn-978-4' id='fnref-978-4' onclick='return fdfootnote_show(978)'>4</a></sup> I have a strong background in physics and mathematics. That gives me an advantage vis-à-vis understanding future advances that will hopefully keep me from being befuddled by whatever newfangled doodads those crazy kids invent.<sup class='footnote'><a href='#fn-978-5' id='fnref-978-5' onclick='return fdfootnote_show(978)'>5</a></sup></p>
<p>And yet, services like Club Penguin (and Webkinz and all the rest) do worry me a little. I&#8217;m not afraid of online predators. In fact, online sickos will find it much more difficult to find prey going forward&#8212;kids of 2008 are infinitely more savvy than the kids of 1998 were. And I&#8217;m not afraid of internet addiction or a lack of social contact or any of the other internet bogeymen that journalists like to write about.</p>
<p>I think what worries me is the subtle mind-warping that comes with being exposed to corporate branding and marketing over long periods of time. Of course, television is the current lord-high-godzilla of this already and in some very slick and sick ways. We have 600 channels of satellite television streaming into our home with no less than a half dozen 24-hour networks devoted exclusively to kids (or should I say aimed at?). And of course there are ads and product tie-ins for all of the shows. A more serious problem with television is that it glorifies and normalizes things which in reality are not glorious or normal at all. Advertising <em>lifestyles</em>, so to speak. &#8220;Reality&#8221; shows which do not portray reality. The sitcom, a staple of American television which teaches that lying to people is funny.</p>
<p>Television is becoming less relevant with children spending an increasing amount of time online both at home and at school. My kids learned how to skip commercials with the Tivo before they could tie their shoes. Not that that helps much&#8212;the shows themselves are as much about lifestyle and product branding as they are entertainment (Oh look! Hannah Montana CDs!).</p>
<p>Online advertising and branding can be at least as effective as its offline cousins. And it often shows up in surprising and subtle ways. For a long time, without my knowledge, my kids thought that the lower-case letter &#8220;g&#8221; was called a &#8220;google.&#8221;</p>
<p>People have been selling things to each other since the dawn of time but it&#8217;s never been such an onslaught as it is now.<sup class='footnote'><a href='#fn-978-6' id='fnref-978-6' onclick='return fdfootnote_show(978)'>6</a></sup> Like it or not we live in a global culture dominated by a free market economy that sells everything from products to lifestyles to politics. Parents have always had to teach their children how to recognize a salesman. Now it&#8217;s more important than ever. Everyone should be able to recognize when they are being pandered to.</p>
<p>I&#8217;m taking the optimistic view with online destinations for kids. Well, some of them, anyway.<sup class='footnote'><a href='#fn-978-7' id='fnref-978-7' onclick='return fdfootnote_show(978)'>7</a></sup> Club Penguin is <em>fun.</em> And rather than forbid them to play or shield the kids from the fact that these services are in it for the money, I simply point out to them when they are being advertised to, when they are being asked for money, and why.</p>
<p>Selling things for profit isn&#8217;t going away any time soon (I do it myself). I&#8217;m looking to these services partly as a kind of advertising boot camp. And I&#8217;m not against advertising. But being educated about and having a realistic view of why, how, when and where people sell things to other people, including the subtleties of branding and repetition, will hopefully give them the ability to recognize when they are being sold something and to make choices based more on reason than zombie-like subconscious familiarity.</p>
<div class='footnotes' id='footnotes-978'>
<div class='footnotedivider'></div>
<ol>
<li id='fn-978-1'>When I was their age. <span class='footnotereverse'><a href='#fnref-978-1'>&#8617;</a></span></li>
<li id='fn-978-2'>I realize that this comes perilously close to me sounding like I&#8217;m complaining about what those damn kids are doing these days on their damn internets. I&#8217;m not. I don&#8217;t mean to, anyway. <span class='footnotereverse'><a href='#fnref-978-2'>&#8617;</a></span></li>
<li id='fn-978-3'>In fact, I can&#8217;t remember much from before 1985. I don&#8217;t think that&#8217;s because I have a bad memory. It&#8217;s just because there wasn&#8217;t much to remember. I had a bike. There were trees to climb. I had some friends with whom I ran around the street. We had four or five television channels. No internet. No Tivo. No 24 hour cartoon networks. <span class='footnotereverse'><a href='#fnref-978-3'>&#8617;</a></span></li>
<li id='fn-978-4'>At the level of silicon and electric currents. <span class='footnotereverse'><a href='#fnref-978-4'>&#8617;</a></span></li>
<li id='fn-978-5'>I could be completely wrong though. Everyone is familiar with the idea of a parent or grandparent who doesn&#8217;t understand computers or doesn&#8217;t &#8220;get&#8221; the internet. So far I&#8217;m doing okay. I can still beat them both handily at video games. Granted, my oldest is only eight. <span class='footnotereverse'><a href='#fnref-978-5'>&#8617;</a></span></li>
<li id='fn-978-6'>This is SPARTA! <span class='footnotereverse'><a href='#fnref-978-6'>&#8617;</a></span></li>
<li id='fn-978-7'>Disney&#8217;s upcoming Pixie Hollow has the potential to separate you from your money the likes of which haven&#8217;t been seen since the invention of cocaine. <span class='footnotereverse'><a href='#fnref-978-7'>&#8617;</a></span></li>
</ol>
</div>
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		<title>I used to think 90 wpm was pretty fast</title>
		<link>http://flagrantdisregard.com/i-used-to-think-90-wpm-was-pretty-fast/</link>
		<comments>http://flagrantdisregard.com/i-used-to-think-90-wpm-was-pretty-fast/#comments</comments>
		<pubDate>Thu, 24 Apr 2008 22:43:42 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[games & toys]]></category>
		<category><![CDATA[typing]]></category>

		<guid isPermaLink="false">http://flagrantdisregard.com/?p=970</guid>
		<description><![CDATA[Maybe it is, but it sure isn&#8217;t competitive. Typeracer]]></description>
			<content:encoded><![CDATA[<p>Maybe it is, but it sure isn&#8217;t competitive.</p>
<p style="text-align: center;"><a href="http://play.typeracer.com/"><img class="alignnone size-full wp-image-971" title="typeracer" src="http://flagrantdisregard.com/wp-content/uploads/2008/04/typeracer.jpg" alt="" width="500" height="200" /></a></p>
<p><a href="http://play.typeracer.com/">Typeracer</a></p>
]]></content:encoded>
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		<title>LEGO Star Wars: The Complete Saga</title>
		<link>http://flagrantdisregard.com/lego-star-wars-the-complete-saga/</link>
		<comments>http://flagrantdisregard.com/lego-star-wars-the-complete-saga/#comments</comments>
		<pubDate>Sat, 01 Mar 2008 18:17:50 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[games & toys]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://flagrantdisregard.com/lego-star-wars-the-complete-saga/</guid>
		<description><![CDATA[I&#8217;ve been gaming on almost a daily basis since the mid to late 70s. First Pong (yes, Pong) then an Atari 2600 and later on every computer platform I&#8217;ve ever used including Commodore 64s, TRS-80s, Atari 800s, Apple IIs, Amigas, PCs, Macs, and Linux. I was such a hardcore gamer that in 1999&#8212;and I swear [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been gaming on almost a daily basis since the mid to late 70s. First Pong (yes, <a href="http://en.wikipedia.org/wiki/Pong">Pong</a>) then an Atari 2600 and later on every computer platform I&#8217;ve ever used including Commodore 64s, TRS-80s, Atari 800s, Apple IIs, Amigas, PCs, Macs, and Linux.</p>
<p>I was such a hardcore gamer that in 1999&#8212;and I swear I&#8217;m not making this up&#8212;I actually negotiated permission to setup a Quake server at a job interview while wearing jeans and flip-flops. <em>And I got the job.</em> (Ah, those glorious dot-com days&#8230;)</p>
<p>But that all came to a halt in 2005. That was the year I stopped playing video games. It wasn&#8217;t a conscious decision and it didn&#8217;t happen all at once. But by the end of 2005 I just wasn&#8217;t into it anymore. For someone with my history, realizing you&#8217;re not a gamer anymore is hard to take. I suppose it&#8217;s a bit like realizing you aren&#8217;t a child anymore. Maybe the two are related.</p>
<p><span id="more-907"></span></p>
<p>Not that I think gaming is childish. Gaming is a mainstream entertainment medium that&#8217;s on the verge of equaling cinema in terms of cultural significance. I can imagine a gaming Oscars in the not too distant future that gets more viewers than the film Oscars. But once you spend a significant amount of time with anything you begin to see it in new ways. With video games that means looking beyond the flash and veneer of explosions and blinking lights and seeing art, communication, story telling, and culture. Which is fine and all. But that kind of detached examination necessarily takes some of the fun away.</p>
<p>Then again, maybe I was just bored. My staples were turn-based strategy, real-time strategy, and first-person shooters. But I&#8217;d played them all and new ones seemed like more of the same. Even now, three years later, top examples in each of these genres seem like just refinements on old ideas. (Which is why I&#8217;ve been following the <a href="http://igf.com/">IGF</a> with such interest for the past few years.)</p>
<p>My last attempt at gaming was <i>Metroid Prime 3: Corruption</i>, by all accounts a shining example of the FPS genre, and a game I&#8217;ve been so thoroughly bored by that I just had to search Google to remember its name. We&#8217;re breaking up. But it&#8217;s not you, Samus, baby. It&#8217;s me.</p>
<p>Which is all so you can understand how happily surprised I am by <i><a href="http://www.lucasarts.com/games/legostarwarssaga/">LEGO Star Wars: The Complete Saga</a></i>. At its core, LEGO Star Wars is a third-person puzzle shooter. And the graphics on the Wii version (or probably any version) are nothing to write home about (they&#8217;re LEGO bricks, after all, the ultimate in low-resolution toys). But what it lacks in flash it more than makes up for in simple, solid-gold gameplay and something that most games lack entirely: charm. In-jokes and cut scenes abound to entertain anyone who has seen all six movies. Every character has a special move or mannerism that will be familiar to fans. Cut scenes with no dialog tell the core of each story with humor, style, and wit. Han shoots first and Wookies rip people&#8217;s arms out of their sockets.</p>
<p>Playing Episode I was not only more satisfying than watching the actual movie, it made re-watching it all the more entertaining. Each level (36 in all) contains <em>hours</em> of replayability in the form of different modes (story, free play, challenge) and collectibles. The game offers an <em>immense</em> amount of extra, unlockable content including new levels, dozens and <em>dozens</em> of playable characters, secret areas, and alternate play modes. The seamless ability for a second player to drop in or out at any time is absolutely <em>brilliant</em> and allows parents to help younger children at key times or just grab a few minutes during a longer session.</p>
<p>But the success of this game may boil down to one essential element. Like real LEGOs, LEGO Star Wars doesn&#8217;t force you to play in a particular way. I always built my LEGO models once. After that, I just threw all the pieces into a huge bag with all my other pieces and built whatever I wanted. If you aren&#8217;t interested in building the secret LEGO model hidden in each level, you don&#8217;t need to bother collecting those pieces. Replaying the levels as Darth Vader is just plain awesome. And you don&#8217;t even need to play the levels if you don&#8217;t want to. One of the funnest sessions I had with this game was the first time we started a Jedi brawl in the Cantina (which serves as the lobby for the actual levels). We destroyed everything in there and had an absolute blast. We&#8217;re currently trying to save up enough studs to buy Ghost Yoda.</p>
<p>If Star Wars isn&#8217;t up your alley, LucasArts is set to release <i><a href="http://www.lucasarts.com/games/legoindianajones/">LEGO Indiana Jones</a></i> (Summer &#8217;08) and <i><a href="http://blog.wired.com/games/2008/02/impressions-leg.html">LEGO Batman</a></i> (Fall/Winter &#8217;08). I&#8217;m getting Indiana Jones as soon as it&#8217;s available. Maybe Batman, although honestly, it&#8217;ll have to be something <em>really</em> special because I may be all LEGO&#8217;ed out by then.</p>
<p>My children (a boy age five and girl age seven) <em>adore</em> the game. Without putting too fine a point on it, <i>LEGO Star Wars</i> may be remembered as the <i><a href="http://en.wikipedia.org/wiki/Super_Mario_Bros.">Super Mario Brothers</a></i> of their generation.</p>
<p>Recommended? <em>Hell yes.</em></p>
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		<slash:comments>7</slash:comments>
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		<title>Free Rice</title>
		<link>http://flagrantdisregard.com/free-rice/</link>
		<comments>http://flagrantdisregard.com/free-rice/#comments</comments>
		<pubDate>Sat, 01 Dec 2007 03:56:27 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[food]]></category>
		<category><![CDATA[games & toys]]></category>
		<category><![CDATA[links]]></category>

		<guid isPermaLink="false">http://flagrantdisregard.com/index.php/2007/11/30/free-rice/</guid>
		<description><![CDATA[Briefly reached vocab level 41 and donated 1,200 grains of rice today. Free Rice]]></description>
			<content:encoded><![CDATA[<p>Briefly reached vocab level 41 and donated 1,200 grains of rice today. <a href="http://www.freerice.com/">Free Rice</a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Ad firms are trying to change the stereotype of gamers</title>
		<link>http://flagrantdisregard.com/ad-firms-are-trying-to-change-the-stereotype-of-gamers/</link>
		<comments>http://flagrantdisregard.com/ad-firms-are-trying-to-change-the-stereotype-of-gamers/#comments</comments>
		<pubDate>Tue, 21 Aug 2007 16:58:49 +0000</pubDate>
		<dc:creator>John</dc:creator>
				<category><![CDATA[games & toys]]></category>
		<category><![CDATA[news]]></category>

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		<description><![CDATA[Ad firms are trying to change the stereotype of gamers. Well, OK, sure. But isn&#8217;t she holding her DS sideways? And doesn&#8217;t it look like she&#8217;s about to use her stylus on the screen that isn&#8217;t touch sensitive?]]></description>
			<content:encoded><![CDATA[<p><a href="http://news.bbc.co.uk/1/hi/technology/6954753.stm">Ad firms are trying to change the stereotype of gamers</a>. Well, OK, sure. But isn&#8217;t she holding her DS sideways? And doesn&#8217;t it look like she&#8217;s about to use her stylus on the screen that isn&#8217;t touch sensitive?</p>
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